|Release date(s):|| August 11, 1982|
October 1, 1982
|Arcade system||Namco Super Pac-Man|
|Number of players||One or two players|
|Input methods||4 way joystick, button|
Super Pac-Man (スーパーパックマン Sūpā Pakkuman) is the third installment of the Pac-Man series, and the second starring Pac-Man himself. It was created by Namco and released in 1982.
Like in its predecessors, Pac-Man must clear the maze in order to pass the level. But instead of eating dots, he must open the gates with trapped Fruit inside, which can be done by eating Keys (all fruit must be eaten to finish the stage, but not all keys are required). In earlier levels, keys unlock nearby doors, but later levels switch up the locations to be very far away from each other. Power Pellets also make a return, following the same formula as in other Pac-Man games.
In every stage, two large green pellets appear in locked gates, known as Super Pellets, which turn Pac-Man into Super Pac-Man when eaten. This makes him grow huge (possibly intended to be "flying" going by more recent Pac-Man games), giving him the temporary ability to run through ghosts and gates. Pac-Man can also go faster with this power-up by holding down the "Super Speed" button. While this wears off rather quickly, eating a Power Pellet right before it is about to will make it last a bit longer.
The game also features bonus rounds at the end of every world in which Pac-Man, with the Super ability, must eat all of the fruit in the shortest time possible. The more time left on the counter, the more points are earned. Occasionally there is also a slot machine-like function in the middle of the screen, where two fruits will be shown next to each other; depending on how close they are to each other, the player will earn anywhere from 200 to 5000 points.
- 🔑 Key - 10 points.
- Power Pellet - 100 points.
- Super Pellet - 100 points.
- Vulnerable Ghosts:
- #1 in succession - 200 points.
- #2 in succession - 400 points.
- #3 in succession - 800 points.
- #4 in succession - 1600 points.
- 🍎 Apple: 10 points
- 🍌 Banana: 20 points.
- 🍩 Donut: 30 points
- 🍔 Hamburger: 40 points
- 🍳 Fried Egg: 50 points
- 🌽 Corn: 60 points
- 👟 Shoe: 70 points
- 🍰 Cake: 80 points
- 🍑 Peach: 90 points
- 🍈 Melon: 100 points
- ☕ Coffee: 110 points
- 🍄 Mushroom: 120 points
- 🔔 Bell: 130 points
- 🍀 Clover: 140 points
- Galaxian Boss: 150 points
- 🎁 Gift: 160 points
- Atari 400/800/XL/XE (cancelled, ROM available)
- Atari 5200 (cancelled, ROM available)
- Commodore 64
- Game Boy Color
- IBM PC
- PlayStation 3
- Plug 'N Play TV Games
- PV-2000 (renamed "Mr. Pack'n")
- Sord M5 (renamed "Power Pac")
- Windows PC
- Xbox 360
There appears to have been a copyright issue with the game in the early 80s, as all of the ports from that timeframe were either cancelled or renamed to "Power Pac" or "Mr. Pack'n" (the changed names were in plain white text as well, as if it was a last-minute replacement).
There is a handheld LCD game under the name Super Pac-Man, but it just features the original Pac-Man inside the case. A homebrew version of Super Pac-Man was also released for the Atari 7800.
These versions of Super Pac-Man are either listed in the public domain or are considered abandonware. Clicking the game title will lead you to a playable online version of it from archive.org (mobile compatibility may vary).
- Some versions of the game go faster than others when the Super Speed button is held down. It seems the Bally Midway arcade version was the first to reduce the speed, possibly to make the game easier. The majority of home ports use the faster Japanese version, with the exception of some Atari ones.
- A character named Super Pac-Man appears in the TV series - for unknown reasons, he is shown a separate character from Pac-Man rather than as an alter-ego like he is in the game(s).
- Pac-Man's Super form appears as his Final Smash in Super Smash Bros. for Nintendo 3DS / Wii U (and subsequently Super Smash Bros. Ultimate), which is the only time it has appeared in its true arcade form since its inception.