|Pac-Man World 2|
|Release date(s):||February 24th, 2002 (All platforms)|
|Number of players||1-Player|
|Platforms||GameCube, PlayStation 2, Xbox, PC, and Game Boy Advance|
Pac-Man World 2 is the sequel to Pac-Man World and appears on PlayStation 2, Xbox, Nintendo GameCube, Game Boy Advance and PC. The gameplay has Pac-Man go through Pac-Land in a three-dimensional platform game and has some aspects of the original arcade game; including eating Pac-Dots and fruit for points.
One night in Pac-Village all of the Pac-People are asleep. The Ghost Gang (Blinky, Pinky, Inky, and Clyde) appear and decide to play around. Mischeviously they pick the Golden Fruit off the Golden Fruit Tree in the middle of the village and play with them. The ground shakes and the Golden Fruit Tree comes out of the ground. Pinky looked in shock at what she saw Spooky the ghost was released from his prison. He told the Four Ghosts to take the Golden Fruit and join him to destroy the Pac-People. In the morning Pac-Man wakes up and Professor Pac tells him what happened and the history of Spooky. A long time ago, Sir Pac-A-Lot defeated Spooky and used the Golden Fruit to imprison him under the tree. Pac-Man must now find the Golden Fruit and defeat the Ghost Gang and Spooky.
The player controls Pac-Man in a 3D environment along a linear, yet three-dimensional path with the simple objective of reaching the end. The game has twenty-five levels and sixteen Galaxian mazes in six different environments. The plot involves Pac-Man finding five golden fruits that were stolen by ghosts. Pac-Man must travel through the world, fight enemies enemies, and solve puzzles in order to progress. At the end of each area is a boss. The boss is always a ghost in a giant machine (the fifth machine is a submarine that holds all four ghosts), excluding the final boss. There are many items to collect in this game including fruit, the traditional dots, and tokens. Each of the levels has eight tokens, as well as a single bonus token for achieving 100% completion on the level and another bonus token for completing the time trial. Because there are 19 non-boss levels, and because the Pac-Village doesn't have a time trial, you will have beat every part of the game with 100% completion except for possibly the last level if you accumulate 189 tokens. Galaxians, which show up once in most non-boss levels, transport Pac-Man into a 3-D maze, akin to the classic arcade games. The items to collect vary between levels.
In GameCube version, graphics are a bit polished from the PS2 version due to the GC's superior anti-aliasing techniques and 8-pass bump mapping. Also, the game in GameCube version is essentially identical to its PS2 counterpart with only one noticeable discrepancy; ghosts no longer kill you upon contact, rather, damage is isolated to the loss of one health unit.
Ending (Spoiler Alert!)After completing the final boss fight, (Spooky + his minions VS Pac-Man) Spooky is encased within the tree in the middle of Pac-Village once more and the other Pac-People cheer and congratulate Pac-Man for saving Pac-Land.
|Forest||The Bear Basics||2||6 Cherries|
|Canyon Chaos||3||14 Cherries|
|Pac-Dot Pond||4||9 Cherries|
|Tree Tops||B-Doing Woods||6||6 Cherries|
|Treewood Forest||7||5 Cherries|
|Butane Pain||8||5 Cherries|
|Snow Mountains||Ice River Run||10||6 Cherries|
|Avalanche Alley||11||24 Cherries|
|Blade Mountain||12||22 Cherries|
|Lava||Into The Volcano||14||3 Cherries|
|Volcanic Panic||15||4 Cherries|
|Magma Opus||16||5 Cherries|
|Clyde in the Caldera||17||N/A|
|Ocean||Scuba Duba||18||7 Cherries|
|Shark Attack||19||10 Cherries|
|Yellow Pac-Marine||20||20 Cherries|
|Whale on a Sub||21||N/A|
|Ghost Island||Haunted Boardwalk||22||13 Cherries|
|Night Crawling||23||2 Cherries|
|Ghost Bayou||24||12 Cherries|
Producer Glen A. Cureton, Matt Sentell
Associate Producer Scott Crisostomo, Chris Esaki, Craig Ward
Lead Programming Gil Colgate, Dai Matsumoto
Lead Graphics Engine Programmer Roman Scharnberg
Technical Director Brian Leake
Programming Jed Adams, David Akers, Jeff Hall, Johan Köhler, Dai Matsumoto, Carl Mey, Cynthia Monter, Yokusu Nishitsunoi, Lane Terasaki, Cameron Tofer, Jason Wilburn
Lead Artist Vince Joly
Graphics / Artwork Martin Cameron, Peter Conlon, James Darknell, Ed Lee, Sonny Santa Maria, Kris De Martini, Ken McAll, Ward Moore, Jeff Rianda, Michael Witt
Level / Scenario Design Kyle Mannerberg, Aaron McClay, Mark Sau
Music and Sound Director Yasuhiro Noguchi
Quality Assurance Manager Brian Schorr
Project Test Lead James Guirao
Assistant Leads Adrian Escultura, Daryle Tumacder
Testers Tomas Allen, Ray Barrera, Matthew Barrett, James Barron, Brian W. Brown, Mark W. Brown, Ryan Chennault, Philip Cohen, Anthony Duarte, Robert R. Ely, Dan Fowler, John Hsia, Timothy Johns, Eddie Lockhart, Jesse Mejia, Josh Riemersma, Michael Stevens, John Tam, Chester B. Vergara, Ryan Wanger
Playtesting Michael Yim
Project Director Jesse Taylor
Product Manager Stacey Hirata
Public Relations Hugo Reyes
Cinematic Production Super 78
Music and Sound Design David Logan
Music Package and Manual Design Price Design Team
Special Thanks Garry Cole, Robert Ennis, Yoshinori Homma, Berry Kane, Jonathan Kromrey, Mike Lescault, Yoshi Niki, Daniela Ruiz, Shigeru Yokoyama Executive Producer Masaya Nakamura
- Chrome - Chrome is round and metal colored in appearance. Once Pac-Man eats it, he turns into metal, is invincible for 20 seconds, and can walk on the floor of lakes and other underwater terrain. Pac-Man can also step in lava with Chrome and walk in it without dying instantly.
- Power Pellet - Once Pac-Man eats a power pellet, he can eat Ghosts.
- Shrink Pellet - The shrink pellet is a small, pink pellet that causes Pac-Man to shrink for 3-6 seconds after he eats it.
Main article: Pac-Man VS
For a short period of time, the Gamecube version of the game was released with Pac-Man VS, a game allowing the player to play as a ghost. It is invented by Shigeru Miyamoto.