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Pac-Man World 2

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Pac-Man World 2

Pcw2

Developer: Namco
Publisher: Namco
Series: Pac-Man series
Genres: Platform, Adventure,
Release date(s): February 24th, 2002 (All platforms)
Number of players 1-Player
Platforms GameCube, PlayStation 2, Xbox, PC, and Game Boy Advance
Ratings IGN: 7.0/10

Pac-Man World 2 is the sequel to Pac-Man World and appears on PlayStation 2, Xbox, Nintendo GameCube, Game Boy Advance and PC. The gameplay has Pac-Man go through Pac-Land in a three-dimensional platform game and has some aspects of the original arcade game; including eating Pac-Dots and fruit for points.

Story

One night in Pac-Village all of the Pac-People are asleep. The Ghost Gang (Blinky, Pinky, Inky, and Clyde) appear and decide to play around. Mischeviously they pick the Golden Fruit off the Golden Fruit Tree in the middle of the village and play with them. The ground shakes and the Golden Fruit Tree comes out of the ground. Pinky looked in shock at what she saw Spooky the ghost was released from his prison. He told the Four Ghosts to take the Golden Fruit and join him to destroy the Pac-People. In the morning Pac-Man wakes up and Professor Pac tells him what happened and the history of Spooky. A long time ago, Sir Pac-A-Lot defeated Spooky and used the Golden Fruit to imprison him under the tree. Pac-Man must now find the Golden Fruit and defeat the Ghost Gang and Spooky.

Gameplay

Pac-man-world-2-5

Pac-Man being attacked by a Pac-Cub.

The player controls Pac-Man in a 3D environment along a linear, yet three-dimensional path with the simple objective of reaching the end. The game has twenty-five levels and sixteen Galaxian mazes in six different environments. The plot involves Pac-Man finding five golden fruits that were stolen by ghosts. Pac-Man must travel through the world, fight enemies enemies, and solve puzzles in order to progress. At the end of each area is a boss. The boss is always a ghost in a giant machine (the fifth machine is a submarine that holds all four ghosts), excluding the final boss. There are many items to collect in this game including fruit, the traditional dots, and tokens. Each of the levels has eight tokens, as well as a single bonus token for achieving 100% completion on the level and another bonus token for completing the time trial. Because there are 19 non-boss levels, and because the Pac-Village doesn't have a time trial, you will have beat every part of the game with 100% completion except for possibly the last level if you accumulate 189 tokens. Galaxians, which show up once in most non-boss levels, transport Pac-Man into a 3-D maze, akin to the classic arcade games. The items to collect vary between levels.

Ending (Spoiler Alert!)

After completing the final boss fight, (? Spooky + his minions VS Pac-Man) Spooky is encased within the tree in the middle of  Pac-Village once more. Video:
Spooky imprisoned once more01:43

Spooky imprisoned once more


Levels

World Level Level # BGM Statistics
Pac-Village Pac-Village 1
Map
6 Cherries
6 Strawberries
4 Apples
8 Melons
142 Pac-Dots
8 Tokens
Spooky 25
Ghost4
N/A
Forest The Bear Basics 2
Forest1
6 Cherries
6 Strawberries
1 Orange
3 Apples
2 Melons
327 Pac-Dots
8 Tokens
Canyon Chaos 3
Forest2a
14 Cherries
8 Strawberries
7 Oranges
5 Apples
3 Melons
178 Pac-Dots
8 Tokens
Pac-Dot Pond 4
Forest3
9 Cherries
7 Strawberries
9 Oranges
9 Apples
5 Melons
142 Pac-Dots
8 Tokens
Blinky's Frog 5
Forest4
N/A
Tree Tops B-Doing Woods 6
Trees1
6 Cherries
9 Strawberries
9 Oranges
4 Apples
2 Melons
217 Pac-Dots
8 Tokens
Treewood Forest 7
Trees2a
5 Cherries
6 Strawberries
5 Oranges
4 Apples
3 Melons
194 Pac-Dots
8 Tokens
Butane Pain 8
Trees3
5 Cherries
4 Strawberries
8 Oranges
2 Apples
2 Melons
243 Pac-Dots
8 Tokens
Inky's Blade-o-Matic 9
Trees4
N/A
Snow Mountains Ice River Run 10
Snow1
6 Cherries
11 Strawberries
2 Oranges
8 Apples
333 Pac-Dots
8 Tokens
Avalanche Alley 11
Snow2a
24 Cherries
33 Strawberries
36 Apples
4 Melons
297 Pac-Dots
8 Tokens
Blade Mountain 12
Snow3
22 Cherries
23 Strawberries
1 Orange
7 Apples
1 Melon
216 Pac-Dots
8 Tokens
Pinky's Revenge 13
Snow4a
N/A
Lava Into The Volcano 14
Lava1
3 Cherries
2 Strawberries
2 Oranges
3 Apples
1 Melon
200 Pac-Dots
8 Tokens
Volcanic Panic 15
Lava2a
4 Cherries
6 Strawberries
2 Oranges
5 Apples
3 Melons
310 Pac-Dots
8 Tokens
Magma Opus 16
Lava3
5 Cherries
5 Oranges
4 Apples
2 Melons
226 Pac-Dots
8 Tokens
Clyde in the Caldera 17
Lava4
N/A
Ocean Scuba Duba 18
Ocean1
7 Cherries
8 Strawberries
4 Oranges
4 Apples
6 Melons
133 Pac-Dots
8 Tokens
Shark Attack 19
Ocean2a
10 Cherries
7 Strawberries
5 Oranges
5 Apples
3 Melons
111 Pac-Dots
8 Tokens
Yellow Pac-Marine 20
Ocean3
20 Cherries
5 Oranges
2 Apples
8 Tokens
Whale on a Sub 21
Ocean4
N/A
Ghost Island Haunted Boardwalk 22
Ghost1
13 Cherries
4 Strawberries
6 Oranges
8 Apples
9 Melons
153 Pac-Dots
8 Tokens
Night Crawling 23
Ghost2
2 Cherries
1 Strawberry
1 Orange
4 Apples
2 Melons
255 Pac-Dots
8 Tokens
Ghost Bayou 24
Ghost3a
12 Cherries
21 Strawberries
13 Apples
13 Melons
535 Pac-Dots
8 Tokens

Credits

Producer Glen A. Cureton, Matt Sentell

Associate Producer Scott Crisostomo, Chris Esaki, Craig Ward

Lead Programming Gil Colgate, Dai Matsumoto

Lead Graphics Engine Programmer Roman Scharnberg

Technical Director Brian Leake

Programming Jed Adams, David Akers, Jeff Hall, Johan Köhler, Dai Matsumoto, Carl Mey, Cynthia Monter, Yokusu Nishitsunoi, Lane Terasaki, Cameron Tofer, Jason Wilburn

Lead Artist Vince Joly

Graphics / Artwork Martin Cameron, Peter Conlon, James Darknell, Ed Lee, Sonny Santa Maria, Kris De Martini, Ken McAll, Ward Moore, Jeff Rianda, Michael Witt

Level / Scenario Design Kyle Mannerberg, Aaron McClay, Mark Sau

Music and Sound Director Yasuhiro Noguchi

Quality Assurance Manager Brian Schorr

Project Test Lead James Guirao

Assistant Leads Adrian Escultura, Daryle Tumacder

Testers Tomas Allen, Ray Barrera, Matthew Barrett, James Barron, Brian W. Brown, Mark W. Brown, Ryan Chennault, Philip Cohen, Anthony Duarte, Robert R. Ely, Dan Fowler, John Hsia, Timothy Johns, Eddie Lockhart, Jesse Mejia, Josh Riemersma, Michael Stevens, John Tam, Chester B. Vergara, Ryan Wanger

Playtesting Michael Yim

Project Director Jesse Taylor

Product Manager Stacey Hirata

Public Relations Hugo Reyes

Cinematic Production Super 78

Music and Sound Design David Logan

Music Package and Manual Design Price Design Team

Special Thanks Garry Cole, Robert Ennis, Yoshinori Homma, Berry Kane, Jonathan Kromrey, Mike Lescault, Yoshi Niki, Daniela Ruiz, Shigeru Yokoyama Executive Producer Masaya Nakamura

Power-Ups

  • Chrome - Chrome is round and metal colored in appearance. Once Pac-Man eats it, he turns into metal, is invincible for 20 seconds, and can walk on the floor of lakes and other underwater terrain. Pac-Man can also step in lava with Crome and walk in it without dieing instantly.
  • Power Pellet - Once Pac-Man eats a power pellet, he can eat Ghosts.
  • Shrink Pellet - The shrink pellet is a small, pink pellet that causes Pac-Man to shrink for 3-6 seconds after he eats it.

Pac-Man VS

Main article: Pac-Man VS

For a short period of time, the Gamecube version of the game was released with Pac-Man VS, a game allowing the player to play as a ghost. It is invented by Shigeru Miyamoto.



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