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Pac-Man Pinball Advance is a Game Boy Advance game, developed by Human Soft and released in 2005.

Overview[]

Story[]

The plot of the game focuses on the kidnapping of all the residents of Pac-Land by Blinky, Pinky, Inky, and Clyde.

Gameplay[]

Pac-Man Pinball Advance is a basic virtual pinball game. Pac-Man himself is the pinball, and the player must keep ahold of the ball for as long as possible, while racking up points. The Ghost Gang stands around the sides of the flippers, awaiting Pac-Man's inevitable fall(s); however, eating a Power Pellet will cause them to run around the playfield, and can be eaten for extra points.

Pac-Dots appear scattered around the table, which are used as a form of currency. Dots can buy the following items:

  • Fruit - 20 dots.
  • Power Pellet - 30 dots.
  • Call Ms. Pac-Man (multi-ball) - 40 dots.
  • Ball Saver - 50 dots.
  • From 3 to 1 - 75 dots.
  • Escape from maze - 100 dots.
  • X4 Bonus Round - 300 dots.
  • Extra Life - 500 dots.

As the story implies, the true "goal" of the game is to rescue the kidnapped Pac-Residents - Chomp-Chomp, Super-Pac, Pac-Ranger, Pac-Sue, Handy-Pac, Pac-Junior, and a newly-created (?) Fisher Pac, with the final rescue being Professor Pac. However, it is extremely difficult to actually perform this task; they appear to just spawn randomly, and very infrequently, and begin roaming around on the playfield. As Pinball Advance has no form of saving or continues, the only way to rescue all eight residents is to do it in one very lengthy sitting. Completing this task seems to just award a message stating "You rescued all the citizens." before ending the game.

Trivia[]

  • A sequel titled Super Pac-Man Pinball for the Nintendo DS was planned, but was canceled (almost immediately after its announcement) for unknown reasons.
  • This game's cover art was reused for Pac-Man Power Pack, a compilation for the PlayStation 2.
  • The DSI Games website featured several early screenshots of the game; in addition to showing a much more primitive HUD, there are only two boards instead of four, both being the "Pac-Village" tables. The first form is dubbed "Pac-Land", while the other form is labeled "Machine World"; this may explain why the second Pac-Village table has a "gear" theme for its playfield design.[1]
    • Additionally, the DSI website featured a PDF of the game's manual. Bizarrely, it seems to be a copy of the master file for production printing (presumably sent to Nintendo); having margins for page-sizing and cutting, and showing parts of the front artwork that would be cut off in the printing process.[2]
  • According to a November 2005 financial report, Pac-Man Pinball Advance sold 200,000 copies at retail at the time.[3]

Gallery[]

References[]

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