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Pac-Man 2: The New Adventures

Pacman2 snes

Developer: Namco
Publisher: Namco, Namco Hometek
Game System(s): SNES, Sega Genesis
Series: Pac-Man series
Genres: Adventure, Puzzle
Release date: Flagofjapansmall August 26, 1994
Northamericaflagsmall September 1994
Number of players One player

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Pac-Man 2: The New Adventures, known as Hello! Pac-Man​ in Japan (ハロー! パックマン Harō! Pakkuman), is an adventure game released by Namco in 1994.

Gameplay

While it is technically the direct follow-up to the original Pac-Man, Pac-Man 2 has little to no resemblance to the arcade game. The player plays the role of an observer and assistant, that follows Pac-Man as he sets out to accomplish various tasks. Pac-Man himself walks around and interacts directly with the player, as well as with objects and other characters. The player cannot control Pac-Man directly, but instead can direct his attention in various directions, and is armed with a slingshot (represented by a small crosshair) that can be used to strike certain objects, including Pac-Man himself.

Pac-Man's mood varies throughout the game, usually in response to his environment or the player's actions, and generally his mood affects his actions and his willingness to cooperate with the player; the varieties of "bad" moods can at time compromise the player's ability to progress. There are a few instances, however, where Pac-Man is required to be angry or frightened. Hitting objects with the slingshot can often get Pac-Man to look at that object and piece together parts of the puzzle he is currently trying to solve - for example, hitting a door may cause Pac-Man to go inside a house to discover a clue. But beware - a few objects when hit can also produce disastrous (and humorous) results. Hitting a trash can on a city street at the wrong time, for example, can cause a cat to jump out and attack Pac-Man.

Throughout the game, Pac-Man is occasionally harassed by the four ghosts. When this happens, Pac-Man is paralyzed by fear and eventually faints, unless the player gives him a Super Pellet. Then Pac-Man becomes Super Pac-Man for a brief time and flies around, eating the ghosts. Three Super Pellets can be held at a time, and more can be found growing on trees. In some cases, the ghosts may leave behind important objects.

Story

Note: some parts of this section may be considered spoilers.

The game centers around Pac-Man as he sets out to complete a series of tasks for his family. The player must first help Pac-Man and Ms. Pac-Man find milk for their baby. After accomplishing this, Pac-Man is tasked with going to the mountains to pick a flower for Lucy's birthday. His third task is to retrieve Pac-Jr's stolen guitar. In the final segment of the game, Pac-Man watches a news segment in which the ghosts are stealing gum from children all over the city, when the Ghost Witch of Netor takes over the broadcast and tells Pac-Man that her Gum Monster is nearly complete. He sets off to work his way through the abandoned factory where the monster is being created. The game culminates in a battle between Super Pac-Man and the Gum Monster, and after defeating it, Pac-Man is congratulated by the town and his family as a hero (except for that he didn't save their ABC gum).

Home Ports

  • Sega Genesis
  • Super Famicom/SNES
  • Tabletop Arcade Machines (upcoming Q4 2018 release)
  • Wii U

The SNES version was the first to be released, which was shortly proceeded by a nearly identical Sega Genesis port. The SNES version is generally considered the better of the two, as it has higher quality music and sound effects.

Trivia

  • This game mistakenly refers to Baby Pac-Man as a girl rather than a boy. This error would carry over to several future Pac-Man games.

Gallery

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Artwork