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Fruits appear in nearly every game in the Pac-Man series. They are generally featured as bonuses for the player to collect, awarding a set amount of points when eaten. While collectively referred to as "fruits", they can also include general foods, drinks, and sometimes objects (namely Bells and Keys).

Mechanics[]

The fruits feature different mechanics in certain games, but across all of them, they can appear twice in every round.

  • In the original Pac-Man, the fruits are located below the Ghost House and won't move at all. The fruit appears after 70 dots are eaten and again after 170 dots are eaten unless the first fruit is still there. They will disappear if they are not eaten after 9-10 seconds.
  • In Pac-Man Plus, the fruit behaves the same as the original game, but they are all different items. (Except for Apples and Galaxians) When it is eaten, Ghosts become vulnerable as if a Power Pellet was eaten, but are completely invisible until the effect wears off.
  • In Ms. Pac-Man, the fruit appears after 64 dots are eaten and again after 176 dots are eaten unless the first fruit is still there. They emerge from one of the side tunnels and bounce along a hardcoded path towards the Ghost House where after doing 1 lap around it clockwise, the fruit chooses another hardcoded path and follows it to one of the side tunnels to leave the maze if not eaten.
  • In Jr. Pac-Man, the fruits are now toys and bounce around like they do in Ms. Pac-Man; but they can appear up to 3 times in each level and as one runs over Pac-Dots, it changes them into larger dots that slow Jr. Pac-Man down, but award 50 points each. The bonus items no longer bounce in a hardcoded pattern and target a specific Power Pellet instead. When the fruit reaches the Power Pellet, it self destructs and destroys them both. If the targetted Pellet is eaten before the fruit reaches it, it targets another Power Pellet on the fly. The dots required to spawn the three toys and what happens if there are no Power Pellets to blow up are unknown.
  • In Super Pac-Man the fruits act like the standard Pac-Dots in prior entries as they are scattered across the maze and all of them need to be eaten to progress to the next round. However, they are in locked gates that need to be opened through Keys.
  • In Pac & Pal the fruits behave the same as in Super Pac-Man, but they are scattered in their own boxes and the gates need to be opened through cards. If a fruit (or powerup) is exposed, Miru can take the fruit and carry it to the Ghost House, helping with progression, but not awarding any points.

List of Fruits[]

This section lists the Fruits seen in notable Pac-Man games, as well as their numbered point values.

Pac-Man
PM Cherry
PM Strawberry
PM Orange
PM Apple
PM Melon
PM Galaxian
PM Bell
PM Key
Cherry
(100)
Strawberry
(300)
Orange
(500)
Apple
(700)
Melon
(1,000)
Galaxian
(2,000)
Bell
(3,000)
Key
(5,000)
Ms. Pac-Man
PM Cherry
PM Strawberry
PM Orange
MsPM-Pretzel
PM Apple
MsPM-Pear
MsPM-Banana
Cherry
(100)
Strawberry
(200)
Orange
(500)
Pretzel
(700)
Apple
(1,000)
Pear
(2,000)
Banana
(5,000)
Pac-Man Plus
PMPlus-ColaCan
PMPlus-Cocktail
PMPlus-PeaPod
PM Apple
PMPlus-Grapes
PM Galaxian
PMPlus-Bread
PMPlus-Pancake
Cola Can
(100)
Cocktail
(300)
Pea Pod
(500)
Apple
(700)
Grapes
(1,000)
Galaxian
(2,000)
Bread
(3,000)
Pancake
(5,000)
Jr. Pac-Man
JrPM-Tricycle
JrPM-Kite
JrPM-Drum
JrPM-Balloon
JrPM-Train
JrPM-Cat
JrPM-RootBeer
Tricycle
(100)
Kite
(200)
Drum
(500)
Balloon
(700)
Train
(1,000)
Cat
(2,000)
Root Beer
(5,000)

Trivia[]

  • The way fruits are drawn in the original Pac-Man is through three seperate algorithmns.
    • In levels 0-7, the fruits are drawn starting from the cherry to the fruit that matches the current level.
    • In levels 8-18 in the orginal Pac-Man, the first fruit drawn is offset by the level counter, pushing out older fruits as the game progresses and new fruits are drawn.
    • In levels 19 and up, the only fruits being drawn at this point are the 7 keys.
    • In Ms. Pac-Man and Jr. Pac-Man, levels 7 and up will just draw all 7 fruit in those games.
    • The game normally starts at Level 1, however due to an overflow bug, Level 256 is treated as Level 0, causing a bug in the first fruit drawing algorithm to create the infamous Split Screen Glitch.
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